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sorry to bother you but what ever happened to your other osa2 2023 game anthrodynia?

hiya! i have set anthrodynia to restricted since i no longer want it to be accessible for play ^^;; my other games that explore the yandere genre have been set to hidden also for the same reason

i am not particularly proud of those projects anymore and when i made them i wasn’t in a great place– i do want to keep making games in and out of that genre, but i have chosen to take some time away from creating games for a while to focus on myself so i don’t feel as burnt out when i do feel capable of making games again

unfortunately, i think my games have already been scraped to second/third-party sites so you can probably still find them online somewhere, though i don’t recommend downloading from third-parties since they may not be secure for your computer lol (unless it’s a place like the internet archive where most, if not all, downloads are secure and clean because its stored with the intent to archive creations)

hope this answered your questions :]

The font made it a bit hard to read at the beginning but I love how the style of the story felt quite old and the theme is spot on. 

I also like how there's some sort of limbo like trance going on here as Miron prays for either penance or absolution and that any endings you do achieve are not necessarily good or beneficial. Which is true because Miron did kill his master even if the master was a horrible person.

Killing someone is a very harsh burden to bear, even though a lot of people see it as a means of an end and that some people deserve it, killing is not something that can be taken very lightly and the fact we are all desensitized to that, to the point where we feel nothing but pity, justified rage, or apathetic to someone killing another is quite sad.

I know a lot of people have their own morals, conditions, and views about the act of killing, but I appreciate it that Miron was not completely absolved from his crime of killing a human being no matter how awful they are. A great little thinking exercise with morals and virtues!

Great story--has a very classic feel. I really liked the sprite--something about that little braid feels perfect for the character. But I wonder if the story could have been structured differently. I would have liked to have it open with him praying at the statue and communicate the backstory through his lines so it doesn't open with this long extended sequence with no visuals except color.

First off, thank you for the comment and feedback, I really appreciate it especially on jam entries where there are limitations set in-place (such as this one.)

I do agree in hindsight that way too much of the game was taken up by no visuals, especially since I made custom choice boxes that could’ve gotten more use if most of the information was delivered more naturally through Miron’s prayer session. As I was working on it I felt a little frustrated we could only have one background because I really like how the photobash came out in the end!

I think if I do a post-jam version I will try to explore that sort of dynamic between the statue and Miron deeper, I was struggling a lot with the writing and especially with the word count as ending titles are included inside it so I didn’t want to have too many choices (as each branch counts toward the total WC too and the limit was only 1,000 words.)

As for Miron’s sprite… I was struggling thinking of an actual detailed look for him, which is why I left him pretty identity-less overall in the way he looks, it unintentionally made him look a little like a statue too in the end when I look back on the assets actually.

Once again thank you for your feedback! It’s really nice getting external feedback/critique so I kind of get confirmation on stuff that bothered me anyway so I know that I’m going in the right sort of direction lol!

All stuff to explore post-jam!